
The Long Barrel increases the KSG's range benchmarks by 16%. The KSG can actually make great use of the Millimeter Scanner due to its enormous damage and ability to shoot through walls, allowing for the player to better place their shot to get a one shot kill through a wall. The Millimeter Scanner holds similar value because of that, while also providing the ability to detect stationary enemies behind walls. Those that don't like the look of the iron sights may find the Reflex Sight to be valuable in assisting with shot placement. The Reflex Sight is normally useless on other shotguns, but on the KSG, it is worth considering, as the aim down sight function needs to be consistently used on the KSG. The KSG has the standard assortment of shotgun attachments on offer, but the KSG's wildly different attributes from other shotguns will warp the value of certain attachments considerably. Both are very good considering the KSG's characteristics. The KSG provides a huge starting ammo loadout of 42 rounds. Although the M1216 slightly bests this, in practice, the KSG's 14 shells will last very long, and in many cases, the user will die before they even need to consider reloading the KSG. The KSG's shell capacity is great, as it can hold up to 14 rounds in the tube. The KSG can cause some extremely long reloads unless the user diligently keeps the tube topped up. Depending on how many shells are loaded, the KSG can take anywhere from 0.6 seconds to 9.44 seconds to perform. The KSG takes 250 milliseconds to aim down the sights. The KSG allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. However, the KSG's need for precision compared to other shotguns means that hip-fire is much less consistent in practice than it is on paper. The KSG also has by far the tightest hip-fire spread of any shotgun, with tightness on par with an SMG. More importantly, the KSG has zero shot spread when aiming down the sight, with the slug going exactly where the point of aim is when aiming down the sight. The KSG has heavy recoil per shot, but the very slow fire rate and 1000 centerspeed will counteract recoil entirely in between shots. The KSG is a very precise weapon, unlike other shotguns. This is only slightly slower than the Remington 870 MCS, but it is still far slower than the non-pump action shotguns. The user must wait 0.77 seconds in between shots. It has the slowest fire rate of all shotguns, firing at 77 RPM. One of the KSG's biggest weaknesses is its fire rate. However, the fact that only one projectile is fired with each shot highly reduces the margin for error when using the KSG, and it makes hip-fire significantly less consistent than it'd otherwise would be. The KSG has significantly more range than any other shotgun and is capable of being used at ranges that other shotguns can only dream of being used at. With the KSG's ludicrous 200 damage benchmark, one shot kills through walls are possible so long as the slug retains half of its damage, and on a headshot through a wall, only 1/3rd of the damage needs to be retained through the wall to secure a kill. The KSG can also shoot through walls and other non-glass objects, unlike other shotguns. When dealing 75 damage per slug, a headshot will be a one shot kill. Unlike most other shotguns, the KSG deals 50% extra damage on a Headshot. The range at which the KSG is a three shot kill is so short that it essentially does not exist.


The KSG does no damage past 13.26 meters. At 31.26 meters, the KSG will deal 45 damage per slug, needing three shots to kill. Between 13.75 meters and 31.25 meters, the KSG will deal 75 damage per slug, needing two shots to kill. At any range short of 13.75 meters, the KSG will deal 200 damage per slug, allowing for a one shot kill. The KSG fires a single slug with every shot. The defining aspect of the KSG is its damage profile.

It is the third shotgun available to unlock. Fires a single slug for high damage at longer ranges." - Description In the campaign, it fires buckshot (just like the KSG 12 in Modern Warfare 3), unlike its multiplayer and zombies counterparts, which fires slugs. After completing the mission " Odysseus", the player can select it for use anytime before a mission. This shotgun appears in the mission " Karma" in a security weapons cache. High ammo capacity and strong damage output." - Description
